Wicked-Depths/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://beyfprvoxr0ex"]
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_is3lo"]
resource_name = "Reverb"
[resource]
bus/1/name = &"reverb"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectReverb_is3lo")
bus/1/effect/0/enabled = true