Wicked-Depths/SaveHandler.gd

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705 B
GDScript3
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extends Node2D
@export var settings : Dictionary = {"checkpoint"="","LoadSave"=false}
# Called when the node enters the scene tree for the first time.
func _ready():
if FileAccess.file_exists("user://settings"):
var filer = FileAccess.open("user://settings",FileAccess.READ)
var tempson = JSON.new()
tempson.parse(filer.get_as_text())
settings = tempson.get_data()
else:
writesave()
func writesave():
var filer = FileAccess.open("user://settings", FileAccess.WRITE)
filer.store_string(JSON.stringify(settings))
func set_setting(namer,value):
settings[namer] = value
writesave()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass