Wicked-Depths/entering.gd

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GDScript3
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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
if body.name == "plr":
get_parent().get_node("cloud").enabled = true