Wicked-Depths/falling platform.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bj2fec1jrrmp2"]
[ext_resource type="Shader" path="res://shadow the hedgehog.gdshader" id="1_dpopf"]
[resource]
shader = ExtResource("1_dpopf")
shader_parameter/background_color = null
shader_parameter/shadow_color = null
shader_parameter/offset_in_pixels = Vector2(10, 10)