Wicked-Depths/falling platform.tscn

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[gd_scene load_steps=9 format=3 uid="uid://bhsonnkuhv084"]
[ext_resource type="Texture2D" uid="uid://45fgpfmo6jpm" path="res://sheet1.png" id="1_5g584"]
[ext_resource type="Script" path="res://falling platform.gd" id="1_v2xtr"]
[ext_resource type="Shader" path="res://shadow the hedgehog.gdshader" id="1_vheun"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b4b3u"]
shader = ExtResource("1_vheun")
shader_parameter/radius = 5.0
shader_parameter/modulate = null
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vtajb"]
size = Vector2(32, 5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jolii"]
size = Vector2(32, 3)
[sub_resource type="Animation" id="Animation_uia04"]
resource_name = "shake"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.1001, 0.2, 0.3, 0.4, 0.4001, 0.5, 0.6, 0.7, 0.7001, 0.8, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(-16, -2), Vector2(-16, -2), Vector2(-16, -1), Vector2(-16, -3), Vector2(-16, -1), Vector2(-16, -2), Vector2(-16, -1), Vector2(-16, -3), Vector2(-16, -1), Vector2(-16, -2), Vector2(-16, -1), Vector2(-16, -3), Vector2(-16, -1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_texqf"]
_data = {
"shake": SubResource("Animation_uia04")
}
[node name="CharacterBody2D" type="CharacterBody2D"]
material = SubResource("ShaderMaterial_b4b3u")
script = ExtResource("1_v2xtr")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-16, -2)
texture = ExtResource("1_5g584")
centered = false
region_enabled = true
region_rect = Rect2(16, 283, 32, 5)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_vtajb")
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_jolii")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_texqf")
}
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
emitting = false
amount = 5
one_shot = true
direction = Vector2(0, 0)
spread = 180.0
gravity = Vector2(0, 160)
initial_velocity_min = 54.54
initial_velocity_max = 103.03
angular_velocity_min = -283.63
angular_velocity_max = -142.7
damping_min = 100.0
damping_max = 100.0
angle_min = -720.0
angle_max = 720.0
scale_amount_min = 0.0
scale_amount_max = 2.0
color = Color(0.54902, 0.309804, 0.262745, 1)
[node name="cooldown" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
[connection signal="body_shape_entered" from="Area2D" to="." method="_on_area_2d_body_shape_entered"]
[connection signal="timeout" from="cooldown" to="." method="_on_cooldown_timeout"]