Wicked-Depths/the end.gd

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1.4 KiB
GDScript3
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extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
var sizer = 648
func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
if body.name == "plr":
body.can_move = false
self.visible = false
$Area2D.queue_free()
var dial = body.get_node("Camera2D/dialogue")
var tweener2 = get_tree().create_tween()
tweener2.tween_property(get_parent().get_node("the_hole"),"volume_db",-100,2)
dial.visible = true
dial.dialogue("Wow...","upsidedown",0.5)
await get_parent().proceed
dial.dialogue("5 {CURRENCY}.","nervous",0.5)
await get_parent().proceed
dial.dialogue("That was worth it!","normal",0.5)
await get_parent().proceed
dial.dialogue("How am I supposed to get back up...","nervous",2)
await get_parent().proceed
dial.dialogue("Cliffhanger!","normal",1)
await get_parent().proceed
dial.visible = false
var fader = body.get_node("CanvasLayer/fadeout")
fader.size.y = 0
fader.visible = true
var tweener = get_tree().create_tween()
tweener.set_ease(Tween.EASE_OUT)
tweener.set_trans(Tween.TRANS_BOUNCE)
tweener.tween_property(fader,"size",Vector2(1152,sizer),3)
await tweener.finished
await get_tree().create_timer(1).timeout
get_tree().change_scene_to_file("res://end.tscn")