13 lines
252 B
Plaintext
13 lines
252 B
Plaintext
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shader_type canvas_item;
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uniform vec4 color: source_color;
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uniform float multiplier = 0.2;
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uniform float softness = 3.0;
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void fragment()
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{
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float value = distance(UV, vec2(0.5));
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COLOR = vec4(color.rgb, smoothstep(multiplier, softness,value));
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}
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