Wicked-Depths/MovingPlatform.gd

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GDScript3
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@tool
extends Node2D
@export var pos1 : Vector2 = Vector2(0,0)
@export var pos2 : Vector2 = Vector2(2,9)
@export var debugging : bool = false
# Called when the node enters the scene tree for the first time.
@export var speed : int = 1
var cur = 0
func _ready():
if not Engine.is_editor_hint():
$start.global_position = pos1
$end.global_position = pos2
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Engine.is_editor_hint():
$start.global_position = pos1
$end.global_position = pos2
if not debugging:
return
var tweener = get_tree().create_tween()
if cur == 0:
tweener.tween_property($Platform,"global_position",pos1,speed)
await tweener.finished
$Platform.queue_redraw()
$Platform.global_position = pos1
await get_tree().create_timer(3).timeout
cur = 1
elif cur == 1:
tweener.tween_property($Platform,"global_position",pos2,speed)
await tweener.finished
$Platform.queue_redraw()
$Platform.global_position = pos2
await get_tree().create_timer(3).timeout
cur = 0