30 lines
1.2 KiB
GDScript3
30 lines
1.2 KiB
GDScript3
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extends CollisionShape2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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var cool = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("interact"):
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if get_parent().get_parent().get_parent().get_node("plr") in get_parent().get_overlapping_bodies() and not cool:
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cool = true
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var body = get_parent().get_parent().get_parent().get_node("plr")
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body.can_move = false
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var dial = body.get_node("Camera2D/dialogue")
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dial.visible = true
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dial.dialogue("Hi, what are you doing here?","normal",0.5)
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await get_parent().get_parent().get_parent().proceed
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dial.dialogue("I'm just placing down flags and exploring, but I'm a bit scared to proceed.","explorer",0.5)
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await get_parent().get_parent().get_parent().proceed
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dial.dialogue("Why?","normal",0.5)
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await get_parent().get_parent().get_parent().proceed
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dial.dialogue("There are too many spikes ahead.","explorer",0.5)
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await get_parent().get_parent().get_parent().proceed
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dial.visible = false
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body.can_move = true
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await get_tree().create_timer(1).timeout
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cool = false
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