Wicked-Depths/vingette.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://btj4q14v2jd0t"]
[ext_resource type="Shader" path="res://vingette.gdshader" id="1_bbfr1"]
[resource]
shader = ExtResource("1_bbfr1")
shader_parameter/color = Color(0.0901961, 0.0901961, 0.0901961, 1)
shader_parameter/multiplier = 0.0
shader_parameter/softness = 1.92