extends CharacterBody2D @export var checked : bool = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if not checked: if body.name == "plr": checked = true get_parent().current = self $AudioStreamPlayer.play() $AnimatedSprite2D.play("checked") SaveHandler.set_setting("checkpoint",self.name)