extends CharacterBody2D func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if body.name == "plr" and body.can_move: body.get_node("AnimationPlayer").play("death") body.position = get_tree().current_scene.get_node("CheckPoints").current.position get_parent().get_node("cloud").fail = true await body.get_node("AnimationPlayer").animation_finished body.get_node("AnimatedSprite2D").modulate = Color(1,1,1,1)