extends Sprite2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass var sizer = 648 func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if body.name == "plr": body.can_move = false self.visible = false $Area2D.queue_free() var dial = body.get_node("Camera2D/dialogue") var tweener2 = get_tree().create_tween() tweener2.tween_property(get_parent().get_node("the_hole"),"volume_db",-100,2) dial.visible = true dial.dialogue("Wow...","upsidedown",0.5) await get_parent().proceed dial.dialogue("5 {CURRENCY}.","nervous",0.5) await get_parent().proceed dial.dialogue("That was worth it!","normal",0.5) await get_parent().proceed dial.dialogue("How am I supposed to get back up...","nervous",2) await get_parent().proceed dial.dialogue("Cliffhanger!","normal",1) await get_parent().proceed dial.visible = false var fader = body.get_node("CanvasLayer/fadeout") fader.size.y = 0 fader.visible = true var tweener = get_tree().create_tween() tweener.set_ease(Tween.EASE_OUT) tweener.set_trans(Tween.TRANS_BOUNCE) tweener.tween_property(fader,"size",Vector2(1152,sizer),3) await tweener.finished await get_tree().create_timer(1).timeout get_tree().change_scene_to_file("res://end.tscn")