[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://btj4q14v2jd0t"] [ext_resource type="Shader" path="res://vingette.gdshader" id="1_bbfr1"] [resource] shader = ExtResource("1_bbfr1") shader_parameter/color = Color(0.0901961, 0.0901961, 0.0901961, 1) shader_parameter/multiplier = 0.0 shader_parameter/softness = 1.92