extends CharacterBody2D @export var enabled = false @export var fail = false func _physics_process(delta): if not enabled: self.visible = false return self.visible = true var plr = get_parent().get_node("plr") if plr.is_on_floor() or fail: fail = false position = plr.position + Vector2(0,60) else: position.x = plr.position.x func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if not enabled: return if body.name == "plr": body.can_move = false body.on_ladder = false body.wall = "none" body.airjump = false var tweener = get_tree().create_tween() $AudioStreamPlayer.play() tweener.tween_property(body,"position",get_parent().get_node("CheckPoints").current.position,1) await tweener.finished body.can_move = true