extends CollisionShape2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. var cool = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Input.is_action_just_pressed("interact"): if get_parent().get_parent().get_parent().get_node("plr") in get_parent().get_overlapping_bodies() and not cool: cool = true var body = get_parent().get_parent().get_parent().get_node("plr") body.can_move = false var dial = body.get_node("Camera2D/dialogue") dial.visible = true dial.dialogue("Hi, what are you doing here?","normal",0.5) await get_parent().get_parent().get_parent().proceed dial.dialogue("I'm just placing down flags and exploring, but I'm a bit scared to proceed.","explorer",0.5) await get_parent().get_parent().get_parent().proceed dial.dialogue("Why?","normal",0.5) await get_parent().get_parent().get_parent().proceed dial.dialogue("There are too many spikes ahead.","explorer",0.5) await get_parent().get_parent().get_parent().proceed dial.visible = false body.can_move = true await get_tree().create_timer(1).timeout cool = false