extends CollisionShape2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass var done = false func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if done: return if body.name == "plr": body.can_move = false body.get_node("AnimatedSprite2D").play("idle") var tweener = get_tree().create_tween() tweener.tween_property(get_parent().get_parent().get_node("AudioStreamPlayer"),"volume_db",-100,2) await tweener.finished get_parent().get_parent().get_node("AudioStreamPlayer").stop() get_parent().get_parent().get_node("the_hole").play() var campos = body.get_node("Camera2D").global_position var campos2 = get_parent().get_parent().get_node("CamPos").position tweener = get_tree().create_tween() tweener.tween_property(body.get_node("Camera2D"),"global_position",campos2,15) await tweener.finished tweener = get_tree().create_tween() tweener.tween_property(body.get_node("Camera2D"),"global_position",campos,5) await tweener.finished var dial = body.get_node("Camera2D/dialogue") dial.visible = true dial.dialogue("Oh my.","upsidedown",0.5) await get_parent().get_parent().proceed dial.dialogue("I cannot believe my eyes.","normal",0.5) await get_parent().get_parent().proceed dial.dialogue("Well... Let's get down to business.","normal",0.5) await get_parent().get_parent().proceed dial.visible = false body.can_move = true done = true