Wicked-Depths/lamp.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b87fj1agx6p6l"]
[ext_resource type="Script" path="res://flip.gd" id="1_33rdy"]
[ext_resource type="Texture2D" uid="uid://45fgpfmo6jpm" path="res://sheet1.png" id="1_t5acf"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ddu6t"]
noise_type = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_elwfk"]
width = 10
height = 1
noise = SubResource("FastNoiseLite_ddu6t")
[node name="lamp" type="CharacterBody2D"]
script = ExtResource("1_33rdy")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-8, -24)
texture = ExtResource("1_t5acf")
centered = false
region_enabled = true
region_rect = Rect2(102, 12, 18, 35)
[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(1, -19)
range_z_min = -1
range_z_max = 1
texture = SubResource("NoiseTexture2D_elwfk")