12 lines
459 B
GDScript
12 lines
459 B
GDScript
extends CharacterBody2D
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func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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if body.name == "plr" and body.can_move:
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body.get_node("AnimationPlayer").play("death")
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body.position = get_tree().current_scene.get_node("CheckPoints").current.position
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get_parent().get_node("cloud").fail = true
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await body.get_node("AnimationPlayer").animation_finished
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body.get_node("AnimatedSprite2D").modulate = Color(1,1,1,1)
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