Wicked-Depths/cloud.gd

37 lines
802 B
GDScript

extends CharacterBody2D
@export var enabled = false
@export var fail = false
func _physics_process(delta):
if not enabled:
self.visible = false
return
self.visible = true
var plr = get_parent().get_node("plr")
if plr.is_on_floor() or fail:
fail = false
position = plr.position + Vector2(0,60)
else:
position.x = plr.position.x
func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
if not enabled:
return
if body.name == "plr":
body.can_move = false
body.on_ladder = false
body.wall = "none"
body.airjump = false
var tweener = get_tree().create_tween()
$AudioStreamPlayer.play()
tweener.tween_property(body,"position",get_parent().get_node("CheckPoints").current.position,1)
await tweener.finished
body.can_move = true