37 lines
802 B
GDScript
37 lines
802 B
GDScript
extends CharacterBody2D
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@export var enabled = false
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@export var fail = false
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func _physics_process(delta):
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if not enabled:
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self.visible = false
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return
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self.visible = true
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var plr = get_parent().get_node("plr")
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if plr.is_on_floor() or fail:
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fail = false
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position = plr.position + Vector2(0,60)
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else:
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position.x = plr.position.x
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func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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if not enabled:
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return
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if body.name == "plr":
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body.can_move = false
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body.on_ladder = false
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body.wall = "none"
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body.airjump = false
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var tweener = get_tree().create_tween()
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$AudioStreamPlayer.play()
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tweener.tween_property(body,"position",get_parent().get_node("CheckPoints").current.position,1)
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await tweener.finished
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body.can_move = true
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