23 lines
545 B
GDScript
23 lines
545 B
GDScript
extends CharacterBody2D
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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if body.name == "plr" and $Sprite2D.visible and body.can_move:
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$AnimationPlayer.play("shake")
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await $AnimationPlayer.animation_finished
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$Sprite2D.visible = false
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$CollisionShape2D.disabled = true
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$CPUParticles2D.emitting = true
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$cooldown.start()
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func _on_cooldown_timeout():
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$Sprite2D.visible = true
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$CollisionShape2D.disabled = false
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