Wicked-Depths/blah bvla blah.tres

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[gd_resource type="VisualShader" format=3 uid="uid://cri3capigj3ap"]
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
"
graph_offset = Vector2(-162.383, 75.0981)
mode = 1
flags/light_only = false