59 lines
1.8 KiB
GDScript
59 lines
1.8 KiB
GDScript
extends Node2D
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var dialogue
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signal proceed
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var plr = $plr
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var fadeout = plr.get_node("CanvasLayer/fadeout")
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var anim = plr.get_node("AnimatedSprite2D")
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plr.can_move = false
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anim.visible = false
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if SaveHandler.settings["LoadSave"]:
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$CheckPoints.current = get_node(str("CheckPoints/")+SaveHandler.settings["checkpoint"])
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if not typeof($CheckPoints.current) == TYPE_NIL:
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plr.position = $CheckPoints.current.position
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$cloud.enabled = true
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plr.can_move = true
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anim.visible = true
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var tweener2 = get_tree().create_tween()
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tweener2.set_trans(Tween.TRANS_SINE)
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tweener2.tween_property(fadeout, "size",Vector2(1152,0),3)
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$the_hole.play()
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await tweener2.finished
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return
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var tweener2 = get_tree().create_tween()
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tweener2.set_trans(Tween.TRANS_SINE)
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tweener2.tween_property(fadeout,"size",Vector2(1152,0),3)
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$AudioStreamPlayer.play()
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await tweener2.finished
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dialogue = $plr/Camera2D/dialogue
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#dialogue.dialogue("haiiii :3","",0.5)
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await get_tree().create_timer(0.2).timeout
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var tweener = get_tree().create_tween()
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$fakeplr.play("move")
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tweener.tween_property($fakeplr,"position",anim.global_position,5)
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await tweener.finished
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anim.visible = true
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anim.play("idle")
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$fakeplr.visible = false
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dialogue.dialogue("The hole should be near me.","nervous",0.5)
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dialogue.visible = true
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await proceed
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dialogue.dialogue("I hope what I read wasn't fake news.","upsidedown",0.5)
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await proceed
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dialogue.dialogue("I haven't got the chance to climb in a hole for a long time.","nervous",0.5)
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await proceed
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dialogue.visible = false
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plr.can_move = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("interact") or Input.is_action_just_pressed("dialogue interact"):
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print("hi")
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proceed.emit()
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