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|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
13
mouseparticle.gd
Normal file
@ -0,0 +1,13 @@
|
||||
extends Line2D
|
||||
|
||||
var maxlen = 2
|
||||
|
||||
func _process(delta):
|
||||
var pos = get_global_mouse_position()
|
||||
add_point(pos)
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
if len(points) >= maxlen:
|
||||
|
||||
remove_point(0)
|
@ -15,6 +15,10 @@ config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
boot_splash/bg_color=Color(1, 1, 1, 1)
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Playmouseparticle="*res://tscn/playmouseparticle.tscn"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=576
|
||||
@ -24,6 +28,9 @@ window/size/window_width_override=1152
|
||||
window/size/window_height_override=648
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/scale_mode="integer"
|
||||
mouse_cursor/custom_image="res://assets/MOUSE.png"
|
||||
mouse_cursor/custom_image_hotspot=Vector2(6, 6)
|
||||
mouse_cursor/tooltip_position_offset=Vector2(6, 6)
|
||||
|
||||
[input]
|
||||
|
||||
@ -57,6 +64,11 @@ interact={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
shoot={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(161, 20),"global_position":Vector2(165, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
@ -1,14 +1,20 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var dial = $CharacterBody2D/CanvasLayer
|
||||
@onready var dial = $plr/CanvasLayer
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
await get_tree().create_timer(3).timeout
|
||||
dial.typewrite("Oh what a wonderful day today!", load("res://sfx/meow.wav"),2, false)
|
||||
await dial.Done
|
||||
dial.typewrite("I should do my chores!", load("res://sfx/meow.wav"),2, true)
|
||||
$plr/chores/Sprite2D2.position.x += 100
|
||||
$plr/chores/Sprite2D2.visible = true
|
||||
var tweener = get_tree().create_tween()
|
||||
tweener.set_trans(Tween.TRANS_CUBIC)
|
||||
tweener.set_ease(Tween.EASE_IN_OUT)
|
||||
tweener.tween_property($plr/chores/Sprite2D2,"position", Vector2(519,70),1)
|
||||
await dial.Done
|
||||
$CharacterBody2D.moving = true
|
||||
$plr.moving = true
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
@ -3,19 +3,26 @@ extends CharacterBody2D
|
||||
signal interact
|
||||
signal interact2
|
||||
const SPEED = 300.0
|
||||
|
||||
@onready var gun = $gun
|
||||
var has_gun = false
|
||||
@export var moving = true
|
||||
|
||||
var bullets = 0
|
||||
var can_shoot = true
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
|
||||
func handle_layer(direction):
|
||||
if round(direction.y) == -1:
|
||||
$character/body/tail.z_index = 1
|
||||
$gun.z_index = -1
|
||||
$character/body/face.visible = false
|
||||
elif round(direction.y) == 1:
|
||||
$character/body/tail.z_index = 0
|
||||
$gun.z_index = 0
|
||||
$character/body/face.visible = true
|
||||
|
||||
func _ready():
|
||||
if not has_gun:
|
||||
$gun.visible = false
|
||||
|
||||
func _physics_process(_delta):
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
@ -27,12 +34,24 @@ func _physics_process(_delta):
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gawameplay actions.
|
||||
var direction = Input.get_vector("left","right","up","down")
|
||||
if Input.is_action_pressed("shoot") and can_shoot and has_gun:
|
||||
var bullet = preload("res://tscn/bullet.tscn").instantiate()
|
||||
bullet.position = gun.global_position
|
||||
bullet.z_index = gun.z_index
|
||||
var dir = (get_global_mouse_position() - gun.global_position).normalized()
|
||||
bullet.global_rotation = dir.angle() + PI / 2.0
|
||||
bullet.direction = dir
|
||||
get_tree().current_scene.add_child(bullet)
|
||||
$cooldown.start()
|
||||
can_shoot = false
|
||||
|
||||
|
||||
if direction == Vector2(0,0):
|
||||
$AnimationPlayer.current_animation = "idle"
|
||||
else:
|
||||
handle_layer(direction)
|
||||
|
||||
print(direction.x)
|
||||
|
||||
|
||||
if not direction.x == 0:
|
||||
|
||||
$character.scale.x = round(direction.x)
|
||||
@ -44,3 +63,9 @@ func _physics_process(_delta):
|
||||
|
||||
|
||||
move_and_slide()
|
||||
|
||||
|
||||
|
||||
|
||||
func _on_cooldown_timeout():
|
||||
can_shoot = true
|
||||
|
20
tscn/bullet.gd
Normal file
@ -0,0 +1,20 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
|
||||
var direction = Vector2.LEFT
|
||||
@export var speed = 6# pixels / s
|
||||
@export var damage = 4
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
var mover = move_and_collide(direction * speed)
|
||||
|
||||
|
||||
|
||||
func _on_visible_on_screen_notifier_2d_screen_exited():
|
||||
queue_free()
|
||||
|
||||
func _on_area_2d_body_entered(body):
|
||||
if not body.name == "plr":
|
||||
body.die()
|
||||
queue_free()
|
53
tscn/bullet.tscn
Normal file
@ -0,0 +1,53 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://cm6t7t21qai2k"]
|
||||
|
||||
[ext_resource type="Script" path="res://tscn/bullet.gd" id="1_xkvd4"]
|
||||
[ext_resource type="Texture2D" uid="uid://dw415r5q7gjav" path="res://assets/sheet02.png" id="2_u4orb"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0degb"]
|
||||
atlas = ExtResource("2_u4orb")
|
||||
region = Rect2(166, 36, 5, 3)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6i4pj"]
|
||||
size = Vector2(5, 3)
|
||||
|
||||
[sub_resource type="Curve" id="Curve_0a7jy"]
|
||||
_data = [Vector2(0.0225989, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_jkm6o"]
|
||||
curve = SubResource("Curve_0a7jy")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tm8h"]
|
||||
particle_flag_disable_z = true
|
||||
gravity = Vector3(-50, 0, 0)
|
||||
color = Color(0, 0, 0, 1)
|
||||
alpha_curve = SubResource("CurveTexture_jkm6o")
|
||||
|
||||
[node name="bullet" type="CharacterBody2D"]
|
||||
script = ExtResource("1_xkvd4")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(-2, -1)
|
||||
texture = SubResource("AtlasTexture_0degb")
|
||||
centered = false
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
position = Vector2(0.5, 0.5)
|
||||
scale = Vector2(0.25, 0.15)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
position = Vector2(0.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_6i4pj")
|
||||
|
||||
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
|
||||
position = Vector2(-1, 0.5)
|
||||
process_material = SubResource("ParticleProcessMaterial_4tm8h")
|
||||
lifetime = 0.4
|
||||
trail_enabled = true
|
||||
trail_sections = 2
|
||||
trail_section_subdivisions = 6
|
||||
|
||||
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
|
||||
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
|
12
tscn/city.gd
Normal file
@ -0,0 +1,12 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$plr.has_gun = true
|
||||
$plr/gun.visible = true
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
297
tscn/city.tscn
Normal file
10
tscn/die.gd
Normal file
@ -0,0 +1,10 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
|
||||
|
||||
func die():
|
||||
var emitter = preload("res://tscn/enemyhitbox.tscn").instantiate()
|
||||
get_parent().add_child(emitter)
|
||||
emitter.position = self.position
|
||||
emitter.emitting = true
|
||||
queue_free()
|
27
tscn/dog.gd
Normal file
@ -0,0 +1,27 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
@onready var plr = get_tree().current_scene.get_node("plr")
|
||||
const SPEED = 300
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if position.distance_to(plr.position) <= 200:
|
||||
$AnimationPlayer.current_animation = "attack"
|
||||
set_process(true)
|
||||
|
||||
|
||||
func _ready():
|
||||
set_process(false)
|
||||
|
||||
func _process(delta):
|
||||
var dir = (plr.position - self.global_position).normalized()
|
||||
velocity = dir * SPEED
|
||||
if not round(dir.x) == 0:
|
||||
$body.scale.x = round(dir.x)
|
||||
move_and_slide()
|
||||
|
||||
func die():
|
||||
var emitter = preload("res://tscn/enemyhitbox.tscn").instantiate()
|
||||
get_parent().add_child(emitter)
|
||||
emitter.position = self.position
|
||||
emitter.emitting = true
|
||||
queue_free()
|
314
tscn/dog.tscn
Normal file
@ -0,0 +1,314 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://bpjluewfoh3fx"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dl013bmiia5bo" path="res://assets/dog/torso.png" id="1_5vi4g"]
|
||||
[ext_resource type="Script" path="res://tscn/dog.gd" id="1_oog3t"]
|
||||
[ext_resource type="Texture2D" uid="uid://bn4k2g7ye2jrq" path="res://assets/dog/head.png" id="2_hw6xc"]
|
||||
[ext_resource type="Texture2D" uid="uid://dddx6l8owf5x6" path="res://assets/dog/face.png" id="3_soffl"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_o38oe"]
|
||||
resource_name = "Idle"
|
||||
length = 2.0
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("body/Torso2:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("body/Torso2:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("body/Head2:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(2, 2),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0), Vector2(0, 2)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("body/Head2:rotation")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(2, 2),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("body/Face2:position")
|
||||
tracks/4/interp = 2
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 0.31058, 1, 1.3),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(2, -8), Vector2(2, -8), Vector2(2, -6), Vector2(2, -6)]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("body/Face2:rotation")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 0.31058, 1, 1.3),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("body/Torso2:skew")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_0l02f"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("body/Torso2:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("body/Torso2:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("body/Head2:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("body/Head2:rotation")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("body/Face2:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(2, -8)]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("body/Face2:rotation")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("body/Torso2:skew")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_gbjf2"]
|
||||
resource_name = "attack"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("body/Torso2:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("body/Torso2:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("body/Head2:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("body/Head2:rotation")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("body/Face2:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(2, -8), Vector2(3, -6)]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("body/Face2:rotation")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("body/Torso2:skew")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.380482]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7yvlc"]
|
||||
_data = {
|
||||
"Idle": SubResource("Animation_o38oe"),
|
||||
"RESET": SubResource("Animation_0l02f"),
|
||||
"attack": SubResource("Animation_gbjf2")
|
||||
}
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nakw7"]
|
||||
size = Vector2(20, 26.5)
|
||||
|
||||
[node name="dog" type="CharacterBody2D"]
|
||||
script = ExtResource("1_oog3t")
|
||||
|
||||
[node name="body" type="Node2D" parent="."]
|
||||
|
||||
[node name="Torso2" type="Node2D" parent="body"]
|
||||
|
||||
[node name="Torso" type="Sprite2D" parent="body/Torso2"]
|
||||
position = Vector2(0, 9)
|
||||
texture = ExtResource("1_5vi4g")
|
||||
|
||||
[node name="Head2" type="Node2D" parent="body"]
|
||||
|
||||
[node name="Head" type="Sprite2D" parent="body/Head2"]
|
||||
position = Vector2(0, -11)
|
||||
texture = ExtResource("2_hw6xc")
|
||||
|
||||
[node name="Face2" type="Node2D" parent="body"]
|
||||
position = Vector2(2, -8)
|
||||
|
||||
[node name="Face" type="Sprite2D" parent="body/Face2"]
|
||||
position = Vector2(-1, 0)
|
||||
texture = ExtResource("3_soffl")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_7yvlc")
|
||||
}
|
||||
autoplay = "Idle"
|
||||
blend_times = [&"attack", &"Idle", 2.0]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -1.75)
|
||||
shape = SubResource("RectangleShape2D_nakw7")
|
23
tscn/enemyhitbox.tscn
Normal file
@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dx20e0gj3og1l"]
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oatse"]
|
||||
particle_flag_disable_z = true
|
||||
angular_velocity_min = 720.0
|
||||
angular_velocity_max = 720.0
|
||||
radial_velocity_min = -82.29
|
||||
radial_velocity_max = 251.04
|
||||
gravity = Vector3(0, 98, 0)
|
||||
linear_accel_min = -37.25
|
||||
linear_accel_max = 100.0
|
||||
tangential_accel_min = -100.0
|
||||
tangential_accel_max = 100.0
|
||||
damping_max = 100.0
|
||||
color = Color(1, 0.34902, 0.266667, 1)
|
||||
|
||||
[node name="GPUParticles2D" type="GPUParticles2D"]
|
||||
emitting = false
|
||||
amount = 26
|
||||
process_material = SubResource("ParticleProcessMaterial_oatse")
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
randomness = 1.0
|
17
tscn/gun.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var dir = (get_global_mouse_position() - global_position).normalized()
|
||||
global_rotation = dir.angle() + PI / 2.0
|
||||
if global_rotation < 0:
|
||||
$Sprite2D.flip_v = true
|
||||
else:
|
||||
$Sprite2D.flip_v = false
|
||||
|
241
tscn/lines.tscn
@ -2,12 +2,99 @@
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://tyvdq4i2kfx7" path="res://assets/lines.png" id="1_pcy5j"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5rlqc"]
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_off2p"]
|
||||
texture = ExtResource("1_pcy5j")
|
||||
texture_region_size = Vector2i(10, 10)
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -3.5, 5, -3.5, 5, 0, -5, 0)
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
@ -23,150 +110,6 @@ texture_region_size = Vector2i(10, 10)
|
||||
5:7/0 = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
|
||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -4, 5, -4, 5, -2.125, -5, -2.125)
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_uqloi"]
|
||||
tile_size = Vector2i(10, 10)
|
||||
@ -174,7 +117,7 @@ physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "line"
|
||||
terrain_set_0/terrain_0/color = Color(0, 0, 0, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_5rlqc")
|
||||
sources/1 = SubResource("TileSetAtlasSource_off2p")
|
||||
|
||||
[node name="TileMap" type="TileMap"]
|
||||
tile_set = SubResource("TileSet_uqloi")
|
||||
|
@ -35,12 +35,12 @@ flip_h = true
|
||||
|
||||
[node name="TileMap" parent="." instance=ExtResource("2_s78l6")]
|
||||
layer_0/name = "decoration"
|
||||
layer_0/tile_data = PackedInt32Array(1376272, 131072, 4, 1376273, 65536, 0, 1376274, 327680, 4, 1376275, 65536, 2, 1376276, 327680, 4, 1376277, 327680, 4, 1376278, 196608, 2, 1376279, 0, 0, 1376280, 131072, 0, 1376281, 196608, 0, 1376282, 327680, 2, 1376283, 327680, 2, 1376284, 262144, 0, 1376285, 196608, 4, 1376286, 262144, 2, 1376287, 65536, 2, 1376288, 262144, 2, 1376289, 262144, 4, 1376290, 196608, 2, 1376291, 327680, 2)
|
||||
layer_0/tile_data = PackedInt32Array(1376272, 327681, 0, 1376273, 262145, 0, 1376274, 196609, 0, 1376275, 65537, 0, 1376276, 65537, 0, 1376277, 196609, 0, 1376278, 196609, 0, 1376279, 196609, 0, 1376280, 327681, 0, 1376281, 1, 0, 1376282, 1, 0, 1376283, 1, 0, 1376284, 196609, 0, 1376285, 327681, 0, 1376286, 65537, 0, 1376287, 327681, 0, 1376288, 196609, 0, 1376289, 1, 0, 1376290, 131073, 0, 1376291, 262145, 0)
|
||||
layer_1/name = "lines"
|
||||
layer_1/z_index = 1
|
||||
layer_1/tile_data = PackedInt32Array(2097173, 0, 0, 2097174, 65536, 0, 2097175, 131072, 0, 2097176, 0, 0, 2097177, 65536, 0, 2097178, 131072, 0, 2097179, 0, 0, 2097180, 65536, 0, 2097181, 131072, 0, 2097182, 0, 0, 2097183, 65536, 0, 2097184, 131072, 0, 2097185, 196608, 0, 2097186, 262144, 0, 2097187, 327680, 0, 1900580, 131072, 1610612738, 1966116, 65536, 1610612738, 2031652, 0, 1610612738, 1703972, 131072, 1610612738, 1769508, 65536, 1610612738, 1835044, 0, 1610612738, 1507364, 131072, 1610612738, 1572900, 65536, 1610612738, 1638436, 0, 1610612738, 1310756, 131072, 1610612738, 1376292, 65536, 1610612738, 1441828, 0, 1610612738, 1114148, 131072, 1610612738, 1179684, 65536, 1610612738, 1245220, 0, 1610612738, 2097171, 0, 0, 2097172, 65536, 0, 2097168, 0, 0, 2097169, 65536, 0, 2097170, 65536, 2, 2097188, 0, 6, 2097167, 0, 268435462, 1900559, 131072, 1342177284, 1966095, 196608, 1342177284, 2031631, 262144, 1342177284, 1835023, 327680, 1342177284, 1638415, 65536, 1342177282, 1703951, 131072, 1342177282, 1769487, 196608, 1342177282, 1441807, 65536, 1342177280, 1507343, 131072, 1342177280, 1572879, 196608, 1342177280, 1310735, 65536, 1342177282, 1376271, 131072, 1342177282, 1114127, 65536, 1342177282, 1179663, 131072, 1342177282, 1245199, 196608, 1342177282, 720913, 196608, 536870914, 720914, 0, 536870916, 720915, 131072, 536870916, 720916, 327680, 536870916, 720917, 0, 536870914, 720918, 131072, 536870912, 720919, 131072, 536870914, 720920, 0, 536870916, 720921, 327680, 536870914, 720922, 327680, 536870912, 720923, 262144, 536870916, 720924, 196608, 536870916, 720925, 327680, 536870912, 720926, 327680, 536870916, 720927, 262144, 536870912, 720928, 262144, 536870916, 720929, 327680, 536870914, 720930, 327680, 536870916, 720931, 327680, 536870912, 852004, 262144, 1073741828, 917540, 196608, 1073741826, 983076, 327680, 1073741826, 1048612, 65536, 1073741824, 786468, 262144, 1073741824, 1048591, 327680, 1879048194, 983055, 131072, 1879048194, 917519, 262144, 1879048194, 851983, 262144, 1879048196, 786447, 327680, 1879048192, 720912, 131072, 536870914, 720932, 0, 1610612742, 720911, 0, 1879048198)
|
||||
layer_1/tile_data = PackedInt32Array(2097173, 262145, 2, 2097174, 196609, 0, 2097175, 196609, 0, 2097176, 327681, 0, 2097177, 65537, 2, 2097178, 1, 2, 2097179, 327681, 2, 2097180, 327681, 2, 2097181, 327681, 0, 2097182, 131073, 2, 2097183, 327681, 2, 2097184, 131073, 0, 2097185, 262145, 2, 2097186, 131073, 0, 2097187, 65537, 2, 1900580, 65537, 1610612736, 1966116, 1, 1610612738, 2031652, 196609, 1610612738, 1703972, 196609, 1610612736, 1769508, 262145, 1610612736, 1835044, 196609, 1610612736, 1507364, 196609, 1610612738, 1572900, 1, 1610612736, 1638436, 1, 1610612736, 1310756, 1, 1610612738, 1376292, 65537, 1610612738, 1441828, 196609, 1610612736, 1114148, 196609, 1610612738, 1179684, 196609, 1610612736, 1245220, 196609, 1610612738, 2097171, 65537, 0, 2097172, 196609, 0, 2097168, 262145, 2, 2097169, 327681, 2, 2097170, 131073, 2, 2097188, 1, 6, 2097167, 1, 1342177286, 1900559, 196609, 1342177280, 1966095, 196609, 1342177282, 2031631, 131073, 1342177284, 1835023, 262145, 1342177284, 1638415, 1, 1342177282, 1703951, 262145, 1342177280, 1769487, 65537, 1342177282, 1441807, 327681, 1342177282, 1507343, 262145, 1342177282, 1572879, 1, 1342177284, 1310735, 131073, 1342177280, 1376271, 131073, 1342177280, 1114127, 1, 1342177282, 1179663, 131073, 1342177280, 1245199, 65537, 1342177282, 720913, 196609, 805306372, 720914, 196609, 805306370, 720915, 196609, 805306368, 720916, 65537, 805306372, 720917, 327681, 805306370, 720918, 327681, 805306368, 720919, 196609, 805306368, 720920, 131073, 805306368, 720921, 131073, 805306372, 720922, 327681, 805306368, 720923, 327681, 805306370, 720924, 327681, 805306368, 720925, 131073, 805306370, 720926, 262145, 805306372, 720927, 65537, 805306372, 720928, 262145, 805306368, 720929, 196609, 805306368, 720930, 327681, 805306372, 720931, 1, 805306370, 852004, 327681, 1610612738, 917540, 327681, 1610612738, 983076, 1, 1610612738, 1048612, 1, 1610612738, 786468, 262145, 1610612736, 1048591, 262145, 1342177280, 983055, 196609, 1342177282, 917519, 1, 1342177282, 851983, 1, 1342177284, 786447, 196609, 1342177282, 720912, 262145, 805306370, 720932, 1, 1610612742, 720911, 1, 805306374)
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("1_wgp3w")]
|
||||
[node name="plr" parent="." instance=ExtResource("1_wgp3w")]
|
||||
position = Vector2(266, 225)
|
||||
moving = false
|
||||
|
||||
|
22
tscn/playmouseparticle.tscn
Normal file
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://d3s7rw1f7fct7"]
|
||||
|
||||
[ext_resource type="Script" path="res://mouseparticle.gd" id="2_2bcct"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_meyv8"]
|
||||
bake_resolution = 2
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[node name="GPUParticles2D" type="Line2D"]
|
||||
process_priority = 2
|
||||
process_physics_priority = 2
|
||||
process_thread_group = 2
|
||||
process_thread_group_order = 0
|
||||
process_thread_messages = 3
|
||||
width = 2.0
|
||||
width_curve = SubResource("Curve_meyv8")
|
||||
default_color = Color(0, 0, 0, 1)
|
||||
joint_mode = 2
|
||||
begin_cap_mode = 2
|
||||
end_cap_mode = 2
|
||||
script = ExtResource("2_2bcct")
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=17 format=3 uid="uid://ceqnn4bkdnnkg"]
|
||||
[gd_scene load_steps=21 format=3 uid="uid://ceqnn4bkdnnkg"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/plr.gd" id="1_37nf0"]
|
||||
[ext_resource type="Texture2D" uid="uid://cw5k2tw74rt44" path="res://assets/plr/face.png" id="1_kh4l2"]
|
||||
@ -7,8 +7,15 @@
|
||||
[ext_resource type="Texture2D" uid="uid://e61exatotusn" path="res://assets/plr/torso.png" id="3_llt4k"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2wwc74rumj6b" path="res://assets/textbox.png" id="5_ljw5m"]
|
||||
[ext_resource type="Script" path="res://scripts/typewrite.gd" id="6_bjl34"]
|
||||
[ext_resource type="Texture2D" uid="uid://dw415r5q7gjav" path="res://assets/sheet02.png" id="6_c11rc"]
|
||||
[ext_resource type="FontFile" uid="uid://dit6605nx68qb" path="res://assets/HackerBasic.ttf" id="6_m1vy8"]
|
||||
[ext_resource type="Script" path="res://tscn/gun.gd" id="6_qq4o0"]
|
||||
[ext_resource type="AudioStream" uid="uid://wc2udhbh21la" path="res://sfx/meow.wav" id="9_kn63i"]
|
||||
[ext_resource type="Texture2D" uid="uid://3cpa43wrk5ih" path="res://assets/chores.png" id="10_relgi"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2fw5x"]
|
||||
atlas = ExtResource("6_c11rc")
|
||||
region = Rect2(152, 35, 11, 8)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_kxab8"]
|
||||
length = 0.001
|
||||
@ -477,7 +484,7 @@ RichTextLabel/fonts/normal_font = ExtResource("6_m1vy8")
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_171aa"]
|
||||
size = Vector2(24, 15)
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
[node name="plr" type="CharacterBody2D"]
|
||||
script = ExtResource("1_37nf0")
|
||||
|
||||
[node name="character" type="Node2D" parent="."]
|
||||
@ -521,6 +528,15 @@ position = Vector2(-5, -4)
|
||||
texture = ExtResource("1_kh4l2")
|
||||
centered = false
|
||||
|
||||
[node name="gun" type="Node2D" parent="."]
|
||||
position = Vector2(-8, 28)
|
||||
script = ExtResource("6_qq4o0")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="gun"]
|
||||
position = Vector2(0, -3)
|
||||
rotation = -1.57079
|
||||
texture = SubResource("AtlasTexture_2fw5x")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_8tlfi")
|
||||
@ -561,7 +577,71 @@ stream = ExtResource("9_kn63i")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(-1, -1)
|
||||
position_smoothing_enabled = true
|
||||
drag_horizontal_enabled = true
|
||||
drag_vertical_enabled = true
|
||||
drag_left_margin = 0.3
|
||||
drag_top_margin = 0.3
|
||||
drag_right_margin = 0.3
|
||||
drag_bottom_margin = 0.3
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(-2, 28.5)
|
||||
shape = SubResource("RectangleShape2D_171aa")
|
||||
|
||||
[node name="chores" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="chores"]
|
||||
visible = false
|
||||
position = Vector2(519, 70)
|
||||
texture = ExtResource("10_relgi")
|
||||
|
||||
[node name="RichTextLabel2" type="RichTextLabel" parent="chores/Sprite2D2"]
|
||||
modulate = Color(1, 1, 1, 0.407843)
|
||||
clip_contents = false
|
||||
offset_left = -43.0
|
||||
offset_top = -34.0
|
||||
offset_right = 49.0
|
||||
offset_bottom = 58.0
|
||||
theme = SubResource("Theme_lpkn8")
|
||||
theme_override_font_sizes/normal_font_size = 22
|
||||
text = "Buy fish
|
||||
|
||||
talk to friends
|
||||
|
||||
Do homework
|
||||
|
||||
thanks.
|
||||
|
||||
-you"
|
||||
scroll_active = false
|
||||
|
||||
[node name="1" type="ColorRect" parent="chores/Sprite2D2"]
|
||||
visible = false
|
||||
offset_left = -45.0
|
||||
offset_top = -23.0
|
||||
offset_right = 7.0
|
||||
offset_bottom = -21.0
|
||||
color = Color(0.52549, 0.52549, 0.52549, 1)
|
||||
|
||||
[node name="2" type="ColorRect" parent="chores/Sprite2D2"]
|
||||
visible = false
|
||||
offset_left = -44.0
|
||||
offset_top = -5.0
|
||||
offset_right = 47.0
|
||||
offset_bottom = -3.0
|
||||
color = Color(0.52549, 0.52549, 0.52549, 1)
|
||||
|
||||
[node name="3" type="ColorRect" parent="chores/Sprite2D2"]
|
||||
visible = false
|
||||
offset_left = -45.0
|
||||
offset_top = 13.0
|
||||
offset_right = 32.0
|
||||
offset_bottom = 15.0
|
||||
color = Color(0.52549, 0.52549, 0.52549, 1)
|
||||
|
||||
[node name="cooldown" type="Timer" parent="."]
|
||||
wait_time = 0.6
|
||||
one_shot = true
|
||||
|
||||
[connection signal="timeout" from="cooldown" to="." method="_on_cooldown_timeout"]
|
||||
|