extends Node2D @onready var dial = $plr/CanvasLayer # Called when the node enters the scene tree for the first time. func _ready(): await get_tree().create_timer(3).timeout dial.typewrite("Oh what a wonderful day today!", load("res://sfx/meow.wav"),2, false) await dial.Done dial.typewrite("I should do my chores!", load("res://sfx/meow.wav"),2, true) $plr/chores/Sprite2D2.position.x += 100 $plr/chores/Sprite2D2.visible = true var tweener = get_tree().create_tween() tweener.set_trans(Tween.TRANS_CUBIC) tweener.set_ease(Tween.EASE_IN_OUT) tweener.tween_property($plr/chores/Sprite2D2,"position", Vector2(519,70),1) await dial.Done $plr.moving = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass