extends CharacterBody2D var direction = Vector2.LEFT @export var speed = 6# pixels / s @export var damage = 4 func _physics_process(delta): var mover = move_and_collide(direction * speed) func _on_visible_on_screen_notifier_2d_screen_exited(): queue_free() func _on_area_2d_body_entered(body): if not body.name == "plr": body.die() queue_free()