extends CharacterBody2D @onready var plr = get_tree().current_scene.get_node("plr") const SPEED = 300 func _physics_process(delta): # Add the gravity. if position.distance_to(plr.position) <= 200: $AnimationPlayer.current_animation = "attack" set_process(true) func _ready(): set_process(false) func _process(delta): var dir = (plr.position - self.global_position).normalized() velocity = dir * SPEED if not round(dir.x) == 0: $body.scale.x = round(dir.x) move_and_slide() func die(): var emitter = preload("res://tscn/enemyhitbox.tscn").instantiate() get_parent().add_child(emitter) emitter.position = self.position emitter.emitting = true queue_free()