extends Node2D @onready var dial = $CharacterBody2D/CanvasLayer # Called when the node enters the scene tree for the first time. func _ready(): await get_tree().create_timer(3).timeout dial.typewrite("Oh what a wonderful day today!", load("res://sfx/meow.wav"),2, false) await dial.Done dial.typewrite("I should do my chores!", load("res://sfx/meow.wav"),2, true) await dial.Done $CharacterBody2D.moving = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass