[gd_scene load_steps=2 format=3 uid="uid://dx20e0gj3og1l"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oatse"] particle_flag_disable_z = true angular_velocity_min = 720.0 angular_velocity_max = 720.0 radial_velocity_min = -82.29 radial_velocity_max = 251.04 gravity = Vector3(0, 98, 0) linear_accel_min = -37.25 linear_accel_max = 100.0 tangential_accel_min = -100.0 tangential_accel_max = 100.0 damping_max = 100.0 color = Color(1, 0.34902, 0.266667, 1) [node name="GPUParticles2D" type="GPUParticles2D"] emitting = false amount = 26 process_material = SubResource("ParticleProcessMaterial_oatse") one_shot = true explosiveness = 1.0 randomness = 1.0