13 lines
249 B
GDScript
13 lines
249 B
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$plr.has_gun = true
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$plr/gun.visible = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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