Wicked-Depths/intro.gd

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485 B
GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
$plr/AnimatedSprite2D.visible = false
var tweener = get_tree().create_tween()
tweener.set_ease(Tween.EASE_OUT)
tweener.set_trans(Tween.TRANS_BOUNCE)
tweener.tween_property($plr/CanvasLayer/fadeout,"modulate",Color("ffffff7a"),0.5)
await tweener.finished
await get_tree().create_timer(1).timeout