clowder/tscn/city.gd

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249 B
GDScript3
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2024-03-06 22:05:35 +01:00
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
$plr.has_gun = true
$plr/gun.visible = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass