16 lines
524 B
GDScript
16 lines
524 B
GDScript
extends Node2D
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@onready var dial = $CharacterBody2D/CanvasLayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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await get_tree().create_timer(3).timeout
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dial.typewrite("Oh what a wonderful day today!", load("res://sfx/meow.wav"),2, false)
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await dial.Done
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dial.typewrite("I should do my chores!", load("res://sfx/meow.wav"),2, true)
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await dial.Done
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$CharacterBody2D.moving = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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